![]() Each character will start out in the center of the grid and "facing" their rough default path. Ok, most of these are once-asked questions but "OAQ" doesn't have the same ring to it.ġ. Yellow Spheres allow you to unlock a specific type of node that has been unlocked by a different character. Purple Spheres are used to fill empty nodes with new stat nodes, Light Blue Sphere are used to jump your characters to distant parts of the grid, and Clear Spheres will remove a stat node that you placed. Later on, you’ll start to get Purple, Yellow, Light Blue, and Clear Spheres. Once a Lock Node is opened, it’s replaced with an empty node and can be passed by any character. Key spheres are used to open Lock Nodes and come in four levels corresponding to the four levels of Lock Nodes on the Sphere Grid. Speed Spheres are used for Agility, Accuracy, and Evasion nodes. Mana Spheres are used for Magic Power, Magic Resistance, and MP nodes. Power Spheres are used for HP, Defense, and Strength nodes. Later, you’ll start to find red Fortune Spheres which unlock Luck Nodes. ![]() During the beginning part of the game, you’ll have Ability Spheres (used for all abilities) as well as three types of stat spheres: Power Spheres, Speed Spheres, and Mana Spheres. Red spheres are used to unlock nodes for abilities and stats. Red Spheres will start to drop fairly early but you don't come across Key Spheres until Mi'ihen Highroad (which comes right after Yuna) While you’re starting out, you’ll likely only run into two types of spheres: Red and Key. There are special spheres you get later that let another character activate the same node. Each character has a color assigned to them and the diamond shows which character has activated the node. You may also notice small colored diamonds around the nodes. Despite the fact Tidus hasn't traveled the "northwest" path, he can still reach the next node to activate it. In this picture, you can see the node Tidus is currenly at, the activated nodes and paths "behind" him highlighted in blue, and the grey path "ahead" of him. When you’re starting out, you should activate every node you can reach before moving on so you don’t have to waste sphere levels moving backwards to pick them up. ![]() You can activate any node the character is standing at or any node immediately connected to it. Once a lock is removed, any character can pass through that node.
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