![]() ![]() To be honest I probably won’t even monitor this thread or look at it later. If you disagree, please don’t argue with me or bomb the thread, I’m not the original writer and you won’t get a response from me I promise. He said to set the monitor to a maximum of 183Hz if your gaming with 10bit color. Also, the original poster mention that DP 1.4 has a bandwidth of 8.10gbs per channel and that It could be a bottleneck. It's a simple fix either it works for you or it doesn't. I played pupg, fornite and modern warfare and didn’t see it come back. Once I turned off VRR the screen stopped doing weird stuff. I also tried doing the “above 80 fps” thing by lowering my graphics settings in games to maintain above 80fps and the flickering/blacking in and out or whatever you want to call it also ceased. I notice this as we’ll on my monitor when gaming under 80fps but I used it with vsync instead. Yes, yes, yes Lfc may kick in to help stop tearing but behind this simultaneously, the screen will also black in and out, and I think that’s where he was trying to get to and why people missed it. I spoke to him after he deleted the post and told me it was the flickering, the screen blacking in and out he was trying to refer to VRR and not. But screen tearing is just the ugly line that passes horizontally across the monitor from mismatch frames. But lfc is designed to minimalize screen tearing. I think the massive confusion was that people thought he was referring to low frame rate compensation when mentioning the 80-240 hertz range. Let me first start off by saying the problem is NOT G-Sync or Freesync. ![]() The only way to fix this is either turn-off VRR and enable software vsync OR find a way to keep your fps above 80 at all times with VRR enabled.” Samsung engineers set the VRR minimum refresh rate too high. It's because is trying to "sync" to something it can't. That means if you have enabled, and your fps falls out of that range, your screen will flicker (Not the tearing part! LFC ). According to the Nvidia website, the G7 has a VRR of 80-240 Hz. “The Reason G7 flickers is because the falls out of alignment from the variable refresh rate. I'll try to reword his post the best I can. He wanted someone who witnessed his fix to repost and give insight. He removed the post quickly because some of the people who commented tried to start a battleground for arguments. Not the biggest hassle in the world, but it's confusing as a newcomer to this feature.I got permission to repost this from Horror_offer_2593 from another thread. Basically, I have to keep switching adaptive sync on or off depending on what I'm using the monitor for. It's outside of the game, in the menus, where shit gets annoying. Because when I use it in-game, the experience is clearly better, and works as intended. Is this normal behaviour for a monitor with this kind of adaptive sync feature? It's G-Sync and FreeSync Premium Pro enabled according to the paperwork. However, when I kill the game in the app switcher, the flicker comes right back. While the game is running in the background, if I press and hold the PS button to jump into the console home screen, the flicker remains gone. like Spider-Man Remastered, the flicker reduces in the in-game menu, and disappears completely once I enter the game itself. A game which supports VRR, 120Hz output, etc. However, when I want to play a game, I have to switch it on to get the benefits of VRR. When I have my PS5 plugged in, with no game running, and I'm sitting on the home screen, if I turn on adaptive sync, it flickers like crazy, so I end up switching it off, or it'll give me a headache. This is the first time I've had a monitor with adaptive sync, and the behaviour is.
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