Fortnite saves player data server-side to avoid cheaters ruining the game Of course, some form of local game save would still be needed for the single-player elements of the game which are played offline, but the core issue around cheating would be resolved if multiplayer progress was saved on an online server. To many the solution is clear games such as Splatoon 2 which could be exploited could be fixed by patching the game so that saves are done on server-side rather than on the console itself. The statement does not really inspire confidence that Nintendo is planning to resolve the problem. To ensure that Save Data Cloud backups cannot be used to unfairly affect online multiplayer rankings, the feature will not be enabled in Splatoon 2. To ensure fair play, Save Data Cloud backup may not be enabled for such games. However, in certain games this feature would make it possible to, for example, regain items that had been traded to other players, or revert to a higher online multiplayer ranking that had been lost. The vast majority of Nintendo Switch games will support Save Data Cloud backup. Nintendo provided Game Informer with a statement which explains why cloud saves are not supported in games such as Splatoon 2: Even a vague commitment to fix this at some point would be appreciated. Nintendo have been remarkably quiet about the subject, and at the time of writing have failed to communicate if core games such as Splatoon 2 will be getting a patch to allow for all-important cloud saves at some point in the future. Why aren't simpler games such as this supported? There are lots more games which curiously also do not support cloud saves which you can find here - some of these, such as 1-2 Switch, don't make much sense at all. While cloud saves work as you might expect for the vast majority of Switch games once you have a Nintendo Switch Online membership, unfortunately, some key games are not supported - including Dark Souls: Remastered, FIFA 19, NBA 2K19, Pokémon Let's Go and Splatoon 2. ![]() The solution is simple and elegant, and once enabled, your local game saves will back up automatically. This has become standard on PlayStation, Xbox and Steam for some time, and finally, 18 months after launch with a Nintendo Switch Online subscription, you can now have your game save for Zelda: Breath of the Wild with your 100+ hours of progress backed up on Nintendo's servers, safe and sound. One of the main things Switch owners have requested from day one is for the ability for game saves to be backed up to the cloud. The Nintendo Switch Online membership launched yesterday and while many feel for the low asking price it delivers good value for money, there are undoubtedly some key areas in which it falls flat on its face. In this piece, Nintendo Life Operations Director Darren Calvert voices his opinion on the state of Switch cloud saves, and why Nintendo needs to solve the problem of cheaters rather than punishing the end user. Soapbox features enable our individual writers to voice their own opinions on hot topics, opinions that may not necessarily be the voice of the site.
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